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[Editor's note: as it was originally published in March of 1998, the
external examples discussed on this page are no longer available. We have
therefore removed the links.]
y "non-texturizing" I mean those effects which, first, do not
move the pixels of the original image around and, second, do not change
a pixel's state based on information from other pixels. What these
effects are allowed to do is to change the color of a pixel as a
function of that same pixel's original color. This includes
adjusting image's hue, saturation, or brightness, as well as cropping,
cutting objects out of the background, and other basic image editing
operations. If we take two source images instead of one, then in
this class also belong various combinations of images, including
semi-transparent overlaying. As a rule, the texture of the image
is kept unchanged in these transformations (except for the case when
some part of the image is completely "turned off," i.e. reduced to flat
background color).
So why are these simple effects so important? As always, the
simplest transformations often lie behind more complex
ones, and even by themselves, the effects discussed below can powerfully
change the perception of an image. It's not unreasonable to say
that in the majority of cases (although not always) these
non-texturizing effects are quite sufficient for creating a
professional-looking design composition. This is especially true
for transparent overlaying of images, which could well be called one of
the main themes of modern design.
Remember that the two most common texture types, flat color and
photographic textures, are readily available in the source elements
of your composition, so there's rarely a need to additionally texturize
them with graphic effects. Instead, what is often needed is a
method to build an articulate hierarchical system, to adjust the
relative prominence of the elements---and for this task, simple
non-texturizing effects are indispensable.
Changing the overall brightness and saturation of an image is a very
efficient method for promoting or demoting it in the composition, for
assigning it the role of background or foreground at will. The
general rule is simple: The more brightly and contrastingly colored
an image, the more visible and prominent it is on the page. Most
often, the original colored image turns out to be too bright for its
intended role in the composition. In such cases you have to depress it
somehow, using one of the following methods (the first being the
strongest and the last, the weakest):
- Completely desaturate the image, turning it into grayscale
(black and white);
- Render the image in shades of one color (for example, in
greenscale or in shades of pink; I've already mentioned this technique
in the article on photography in
design);
- Leave the image multicolored, but by shifting its color range
and directly replacing certain colors better adapt it to the
existing color palette of the composition (this method is capable of
promoting the image as well as demoting it, depending on whether the
changed palette of the image supports that of the composition or
contrasts with it).
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