Embedding Sound with Flash, Part II: Playing Variations: Playing Multiple Tracks - Doc JavaScript
Embedding Sound with Flash, Part II: Playing Variations
Playing Multiple Tracks
The Flash player supports multiple instances of the FlashSound
objects. Each object is associated with a different SWF file and managed independently of other objects. The practical implication is that your users can listen to two or more sound tracks at the same time. Here are three links. Click the first one to sound a funky music. Then click the Ring Me
link. The funky music continues while the link is ringing. Stop the funky music by clicking the second link.
Here is the code for the above links:
<HTML> <HEAD> <SCRIPT SRC="flashsound.js"></SCRIPT> <SCRIPT> var mySoundObj1 = new FlashSound(); var mySoundObj2 = new FlashSound(); </SCRIPT> </HEAD> <BODY> <P><A HREF="javascript://" onclick="mySoundObj1.TGotoAndPlay('/fistycuffs', 'start')">Play the funky music</A> <P><A HREF="javascript://" onclick="mySoundObj1.TGotoAndPlay('/fistycuffs', 'fadetostop')">Fade and stop the funky music</A> <P><A HREF="javascript://" onclick="mySoundObj2.TGotoAndPlay('/ringsound', 'start')">Ring Me</A> <SCRIPT> mySoundObj1.embedSWF("funkymusic.swf"); mySoundObj2.embedSWF("ringover.swf"); </SCRIPT> </BODY> </HTML>
Next: How to play multiple instances
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Created: April 23, 2001
Revised: April 23, 2001
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