Embedding Sound with Flash, Part II: Playing Variations: Accessing non-API Properties - Doc JavaScript
Embedding Sound with Flash, Part II: Playing Variations
Accessing non-API Properties
FlashSound gives a unique ID to each sound instance. This property is called playerID
. The playerID
is in the form of "FlashSound_swf"
plus an index starting at 0. For example, the first SWF embedded on the page with embedSWF()
has playerID
of "FlashSound_swf0"
, and the second would be "FlashSound_swf1"
.
You can use the playerID to access non-API properties of the embedded element. Some properties that are not supported by FlashSound API are: movie
, play
, quality
, wmode
, width
, and height
. To access the width
property, for example, you write:
window.document[mySoundObj1.playerID].width
Mouse over the following three links. The left link will alert you with the object's playerID
. The middle link will alert you with its width. The right link will alert you with its object's playerID
, which is common to the middle one:
Play a Scale Start a Looping Sound Stop a Looping Sound
Here is the source code:
<HTML> <HEAD> <SCRIPT SRC="flashsound.js"></SCRIPT> <SCRIPT> var mySoundObj1 = new FlashSound(); var mySoundObj2 = new FlashSound(); </SCRIPT> </HEAD> <BODY> <A HREF="javascript://" onmouseover="mySoundObj1.TGotoAndPlay ('/scale-event','start'); alert('SWF Object ID is ' + mySoundObj1.playerID);"> Play a Scale</A> <A HREF="javascript://" onmouseover="mySoundObj2.TGotoAndPlay ('/loop-event','start'); alert('width is ' + window.document [mySoundObj2.playerID].width);"> Start a Looping Sound</A> <A HREF="javascript://" onmouseover="mySoundObj2.TGotoAndPlay ('/loop-event','stop'); alert('SWF Object ID is ' + mySoundObj2.playerID);"> Stop a Looping Sound</A> <SCRIPT> mySoundObj1.embedSWF("scale.swf"); mySoundObj2.embedSWF("loop.swf"); </SCRIPT> </BODY> </HTML>
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Produced by Yehuda Shiran and Tomer Shiran
All Rights Reserved. Legal Notices.
Created: April 23, 2001
Revised: April 23, 2001
URL: https://www.webreference.com/js/column82/11.html