December 25, 1999 - Returning Events from Behaviors
December 25, 1999 Returning Events from Behaviors Tips: December 1999
Yehuda Shiran, Ph.D.
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Behavior
. But a Behavior
not only accepts data -- it also generates events according to your specifications. In our Blinking Soccer Ball example from Column 22, DHTML Behaviors, we define an event called onFifthBlink
, which signals the fifth blink of the soccer image. Behavior
's events are defined in the scriptlet's interface section, in the Behavior
type of IMPLEMENTS
tags:
<IMPLEMENTS ID="kuku" TYPE="Behavior" DEFAULT><EVENT NAME="onFifthBlink"/></IMPLEMENTS>
The generation of the event inside the scriptlet's implementation section is accomplished via the fireEvent()
method. In our example, we simply count the number of blinks and then invoke the fireEvent()
function after five blinks:
counter +=1;
if (counter == 10) {
fireEvent("onFifthBlink");
counter = 0;
}
Notice that we count to 10 instead of 5, because each blink consists of two visibility changes. Also, we reset the counter variable, to allow the event to be fired after every five blinks, not necessarily the first five.
The fired events are associated with the DHTML element from which the Behavior
was called. In our Blinking Soccer example, we just pop up an alert box every five blinks:
<DIV CLASS="soccer" ... onFifthBlink = "alert('Fifth Blink Point')" ...