April 27, 2001 - Pausing Flash Streams
April 27, 2001 Pausing Flash Streams Tips: April 2001
Yehuda Shiran, Ph.D.
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TStopPlay()
. The TStopPlay()
method accepts one parameter, the timeline. Use "/"
to specify the main timeline (parent). TStopPlay()
stops playhead on the specified timeline. It does not rewind the track. It will only stop playback of sounds set to stream sync. It does not stop playback of sounds set to event
or start
sync
.
As a reminder, in order to sonify your page, follow this recipe:
flashsound.js
in the HEAD
section. Download.
HEAD
section.
BODY
section.
onmouseover
event handler to the TGotoAndPlay()
method.
The following three links mimic a typical tape recorder control panel. The left link rewinds the stream with TGotoAndPlay()
, the middle link pauses it with TStopPlay()
, and the right one continues it from the position it was paused on, with TPlay()
. Go ahead and mouse over the links:
Rewind and Start Pause Continue
Here is the source code:
<HTML>
<HEAD>
<SCRIPT SRC="flashsound.js"></SCRIPT>
<SCRIPT>
var mySoundObj = new FlashSound();
</SCRIPT>
</HEAD>
<BODY>
<A HREF="javascript://" onmouseover="mySoundObj.TGotoAndPlay('/',1)">Rewind and Start</A>
<A HREF="javascript://" onmouseover="mySoundObj.TStopPlay('/')">Pause</A>
<A HREF="javascript://" onmouseover="mySoundObj.TPlay('/')">Continue</A>
<SCRIPT>
mySoundObj.autostart = false;
mySoundObj.embedSWF("earsonly.swf");
</SCRIPT>
</BODY>
</HTML>
Notice we assign autostart to false
. The reason is that the stream example here was set to autostart upon embedding. We can override the Flash behavior with JavaScript commands.
Here are links you can use to download flashsound.js
and earsonly.swf
: