April 24, 2001 - Accessing Non-API Properties
April 24, 2001 Accessing Non-API Properties Tips: April 2001
Yehuda Shiran, Ph.D.
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playerID
. The playerID
is in the form of "FlashSound_swf"
plus an index starting at 0. For example, the first SWF embedded on the page with embedSWF()
has playerID
of "FlashSound_swf0"
, and the second would be "FlashSound_swf1"
.
As a reminder, in order to sonify your page, follow this recipe:
flashsound.js
in the HEAD
section. Download.
HEAD
section.
BODY
section.
onmouseover
event handler to the TGotoAndPlay()
method.
You can use the playerID
to access non-API properties of the element. Some properties that are not supported by FlashSound API are: movie
, play
, quality
, wmode
, width
, and height
. To access the width
property, you write:
window.document[mySoundObj1.playerID].width)
Mouse over the following three links. Each link will alert you with the object's width
:
Play a Scale Start a Looping Sound Stop a Looping Sound
Here is the source code:
<HTML>
<HEAD>
<SCRIPT SRC="flashsound.js"></SCRIPT>
<SCRIPT>
var mySoundObj1 = new FlashSound();
var mySoundObj2 = new FlashSound();
</SCRIPT>
</HEAD>
<BODY>
<A HREF="javascript://" onmouseover="mySoundObj1.TGotoAndPlay('/scale-event','start');
alert('width is ' + window.document[mySoundObj1.playerID].width);">Play a Scale</A>
<A HREF="javascript://" onmouseover="mySoundObj2.TGotoAndPlay('/loop-event','start');
alert('width is ' + window.document[mySoundObj2.playerID].width);">Start a Looping Sound</A>
<A HREF="javascript://" onmouseover="mySoundObj2.TGotoAndPlay('/loop-event','stop');
alert('width is ' + window.document[mySoundObj2.playerID].width);">Stop a Looping Sound</A>
<SCRIPT>
mySoundObj1.embedSWF("scale.swf");
mySoundObj2.embedSWF("loop.swf");
</SCRIPT>
</BODY>
</HTML>
Here are links you can use to download flashsound.js
, loop.swf
, and scale.swf
: