June 22, 2000 - WMLScript's Bytecode
June 22, 2000 WMLScript's Bytecode Tips: June 2000
Yehuda Shiran, Ph.D.
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mortgage.wml
is 1071 bytes. Its bytecode's length is 446 bytes (more than 2x reduction in size). Here is the top portion of the bytecode:
00000000 01 04 6A 20 70 72 69 6E-63 69 70 61 6C 00 69 6E ..j principal.in
00000010 74 65 72 65 73 74 00 6E-75 6D 5F 70 61 79 6D 65 terest.num_payme
00000020 6E 74 73 00 7F E7 55 03-63 61 72 64 31 00 36 03 nts..?U.card1.6.
00000030 4D 6F 72 74 67 61 67 65-20 43 61 6C 63 00 23 01 Mortgage Calc.#.
This display can be generated only by an application that can interpret WMLScript. We used the Nokia WAP Toolkit for this. It supports two views: WML and bytecode. The above output is mortgage.wml
's bytecode representation. Each byte is represented by two hexadecimal characters and is surrounded by white space. The left column shows the byte number (from the beginning of the file) of next row's first byte (in hexadecimal notation). For example, the top entry on the most-left column is 10, which is 16 in decimal notation. Each line includes 16 bytes, with a separation hypen between the first and last eight. If we start counting from zero, byte number 16 is the first one on the second row. The most-right column tries to interpret each byte as an ASCII character. Some of the interpretations are garbage, of course, but some of them reconstruct the original WML code.
For more on WMLScript and bytecode, go to Column 62, WMLScript Primer.