Internet Explorer 5.0 Preview, Part I: Passing Objects to Behaviors - Doc JavaScript
Passing Objects to Behaviors
A Behavior
operates on an object that is associated with a DHTML element. In our Blinking Soccer example, we first define a Behavior
named soccer
in the scriptlet file, and then, by assigning it to the CLASS
attribute, we associate a DIV
element with this Behavior
:
<DIV CLASS="soccer" ...
Once a Behavior
is associated with a DHTML element, any operation inside the Behavior
definition script is assumed to operate on the DHTML element's object. When you manipulate properties inside the soccer Behavior
, for example, you actually manipulate the properties of the relevant DHTML object. The following lines from the soccer
scriptlet change the visibility and position of the DIV
object in the Web page:
style.position = "absolute";
style.pixelTop = x;
style.pixelLeft = y;
Referencing an object's methods is more complicated. Internet Explorer 5.0 does not default to the relevant DHTML object. Instead, it provides you with the uniqueID
mechanism. The uniqueID
is a unique ID of the DHTML object that is currently being operated by the Behavior
. When we want to use the blink()
method in our Blinking Soccer example, we call it as uniqueID+".blink()"
. When we want to schedule the blinking msecs
milliseconds in the future, we use:
window.setTimeout(uniqueID+".blink()", msecs);
Created: July 19, 1998
Revised: July 19, 1998
URL: https://www.webreference.com/js/column22/objects.html